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verlet-js a simple
. Verlet is pronounced 'ver-ley'.
Shapes (Hello world)
The following is the entity hierarchy used within verlet-js:
Root object that holds composite entities and drives all physics and animation within a scene.
A high level object used within the scene (ball, bridge, cloth, etc..)
Just a point in space that responds to gravity.
Links particles together so they can interact with each other.
Binds a particle to a static/fixes position in space.
Binds two particles together by a fixed linear distance.
Binds 3 particles to each other by an acute angle.
You may use verlet-js under the terms of the very permissive MIT License.
View project on GitHub
Copyright 2013 Sub Protocol and other contributors.